Search found 19 matches

by a domestic cat
Wed Dec 04, 2019 10:39 pm
Forum: Server Rules, Kick, Ban, Complains & Connection Problems
Topic: licious - wh
Replies: 9
Views: 630

Re: licious - wh

Monty on the Run wrote:
Tue Dec 03, 2019 2:04 pm
Rgman fiasco that you engineered?
You can blame me for that one.
by a domestic cat
Sun Oct 20, 2019 12:20 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: com_maxfps
Replies: 17
Views: 4875

Re: com_maxfps

FYI: 240 is automatically capped to 250.
by a domestic cat
Sat Sep 14, 2019 11:17 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: vulnerability exploit
Replies: 8
Views: 1161

Re: vulnerability exploit

EDIT: I'm still not able to reproduce.
by a domestic cat
Sat Sep 14, 2019 11:05 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: vulnerability exploit
Replies: 8
Views: 1161

Re: vulnerability exploit

Both /readyteams nor /teamfollow2 are not valid commands (but I get what you meant by that). Installed globalcombined.lua limits team command argument to be r, b or s, nothing else. As all Hirntot servers use that Lua module, they're not vulnerable.
by a domestic cat
Sat Sep 14, 2019 10:17 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: vulnerability exploit
Replies: 8
Views: 1161

Re: vulnerability exploit

This is known and also patched bug.
by a domestic cat
Mon Sep 09, 2019 7:21 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: 13 v 12
Replies: 4
Views: 950

Re: 13 v 12

Proposed solution (1 admin = +1 slot in opposite team automatically) was used in an initial version and didn't work well (too many players). In this situation it's frustrating to be both in queue and on the team with 12 players. What does this mean? BTW, I don't think you can really tell a differenc...
by a domestic cat
Tue Aug 27, 2019 6:30 pm
Forum: How To's
Topic: Demo decoder
Replies: 2
Views: 2324

Re: Demo decoder

v1.1: Decoder now utilizes multiple threads during batch processing, which significantly increases performance.

Download links in first post updated.
by a domestic cat
Mon Aug 26, 2019 10:56 pm
Forum: How To's
Topic: Demo decoder
Replies: 2
Views: 2324

Demo decoder

Hello, since forever I had cg_autoAction set so that every time I enter a game, demo is recorded. Those who do the same know that over the time, this becomes a problem, as there's so much demos that it's almost impossible to find anything or anyone. I was using Media Manager by Hannes in the past to...
by a domestic cat
Tue May 28, 2019 2:03 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Makke WH
Replies: 4
Views: 1490

Re: Makke WH

Would you mind sharing the demo? Anyway, based just on the video, I don't see anything particularly suspicious. In general, it's a good idea to have cg_autoAction set to 1 , so all your games are automatically recorded (you can just purge the folder now and then, but demo files aren't really big). O...
by a domestic cat
Sat May 11, 2019 3:41 pm
Forum: News, News, News and News
Topic: [Challenge] Bender's shiny metal ass - winners announcement
Replies: 1
Views: 1038

[Challenge] Bender's shiny metal ass - winners announcement

Bender's shiny metal ass challenge has ended! Thousands of dynamites were planted, tens of thousands soldiers were revived and hundreds of thousands were fragged in last week. It's been fun. Thanks to all who attended this challenge! Winners erika won this challenge with 50 planted/defused dynamite...