Desperate ideas:
Have you replicated this issue in jaymod or other mods?
Have you tried running a local client?
Search found 132 matches
- Fri Dec 18, 2020 6:20 pm
- Forum: General
- Topic: Is there anybody who has the same lag like phenomenon?
- Replies: 20
- Views: 48050
- Tue Dec 15, 2020 5:17 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: BOBiKA admin abusing
- Replies: 17
- Views: 37640
Re: BOBiKA admin abusing
Now all we need to do is complain about xmas grush and the new map and we can make Hirntot great again.
- Sun Dec 06, 2020 3:17 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Ideas why this happens?
- Replies: 3
- Views: 6061
Re: Ideas why this happens?
Why did you have to tell him :'(
- Thu Dec 03, 2020 3:27 pm
- Forum: General
- Topic: Is there anybody who has the same lag like phenomenon?
- Replies: 20
- Views: 48050
Re: Is there anybody who has the same lag like phenomenon?
Have you tried running a cmd line tool to check for packetloss? You can see your internet signal going through all the internet nodes it passes through and where internetproblems are occuring, where packets are being lost.
- Wed Dec 02, 2020 1:40 am
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
@st3als my frags Read the above comment. This isn't how we look at ET but it is how a lot of people perceive it. I know your playstyle is much more optimal to the one nineinchnales is suggesting, but a lot of people are 'roleplaying' ET instead of min maxing. I dunno, hope that makes sense to you. I...
- Tue Dec 01, 2020 8:33 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
> How about turn the damn team damage off. Nice, RTCW flying around with airstrikes on beach to the objective or getting on the hills on assault. No teamdamage means you fly across the map like in RTCW when you got hit with spawnshield up. I think you are looking at this from a totally different poi...
- Mon Nov 30, 2020 5:49 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
I have seen many pubs die because they tried out new stuff, ghostworks and nexus for example. They used to have huge playerbases. The latter started changing maps constantly, throwing in really shit maps among the mix, changing too much stuff and people left. If you're the last active ETpro server r...
- Mon Nov 30, 2020 12:00 am
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
Afaik adrenaline has been disabled for ages, though you actually need to reach medic lvl 4 to find out so I obviously dont have a clue :p But after googling you probably ment full heals, yeah those are annoying as fuck, but not OP. I've been playing with cg_drawgun 0 for ages, so I rly don't have an...
- Sun Nov 29, 2020 4:53 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
> no more high charge medics and green needles
I never saw green needles on hirntot.
Lowering all classes to lvl2 for the whole campaign will kill the server/userbase.
I never saw green needles on hirntot.
Lowering all classes to lvl2 for the whole campaign will kill the server/userbase.
- Fri Nov 27, 2020 11:28 pm
- Forum: Server Rules, Kick, Ban, Complains & Connection Problems
- Topic: Can we do something about the team damage?
- Replies: 71
- Views: 82280
Re: Can we do something about the team damage?
@gjiro Decreasing the amount of fops isn't the issue. Ofcourse I know some tard (veltins) will just take every single charge and making any normal fops play impossible for the other guys, but at least with three fops you can start the game as fops and throw that first can, which is crucial to set up...