Search found 350 matches

by c0rnn
Wed Sep 26, 2018 11:20 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Seawall Battery
Replies: 31
Views: 52936

Re: Seawall Battery

Monty on the Run wrote:
Wed Sep 26, 2018 9:38 pm
I just got done playing a round of Battery now and the allies overwhelmed the axis at backpath.
Luck of the draw. I played a round of Battery and Allies still couldn't get the CP and only won because main bunker was taken.
by c0rnn
Wed Sep 26, 2018 8:02 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Excessive teamdamage
Replies: 6
Views: 12284

Re: Excessive teamdamage

Also a good point xD
by c0rnn
Tue Sep 25, 2018 10:29 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Excessive teamdamage
Replies: 6
Views: 12284

Re: Excessive teamdamage

The warning system is a good idea, I updated my script: https://github.com/x0rnn/etpro/blob/mas ... gekick.lua Something similar could be enabled on Hirn.

It's total team damage.
by c0rnn
Sat Sep 15, 2018 3:49 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Sniper script
Replies: 8
Views: 14944

Re: Sniper script

Optimist :lol:
by c0rnn
Thu Sep 13, 2018 9:49 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Mortar Bullet coloured
Replies: 8
Views: 13921

Re: Mortar Bullet coloured

I think spree record from mortar players is not a good argument. I disagree, it's a valid argument. If the mortar would be "useless" as you claim, mortar players wouldn't be getting that many kills because people would avoid the now visible mortar shots. Obviously the mortar is still very...
by c0rnn
Wed Sep 12, 2018 8:29 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Mortar Bullet coloured
Replies: 8
Views: 13921

Re: Mortar Bullet coloured

Most highest spree records being from mortar players suggests the mortar is not useless, doesn't it? If you ask me, I'd nerf it even more: limit the soldier class to 0 in goldrush (setl b_levels_soldier "-1"). Goldrush is probably the map where the mortar is the most overpowered and not ne...
by c0rnn
Wed Sep 12, 2018 10:03 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Map list
Replies: 17
Views: 30793

Re: Map list

Another map tweak might be in Oasis, enable 2 Allied spawn positions in this room after the Old City Wall is destroyed: https://i.imgur.com/miJv46Q.jpg And for the Axis side, add 2 spawn positions above the 2nd spawn in this room (there are already spawns here, but they only seem to trigger when the...
by c0rnn
Tue Sep 11, 2018 5:32 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Mortar Bullet coloured
Replies: 8
Views: 13921

Re: Mortar Bullet coloured

This was added for exactly that reason - to nerf the mortar, an otherwise overpowered weapon. Making it easier to spot makes it more fair for everyone if you ask me.
by c0rnn
Tue Sep 11, 2018 11:01 am
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Sniper script
Replies: 8
Views: 14944

Re: Sniper script

Sniper scripts don't work in ETPro as ETPro itself has "formally banned" the use of the "+lookdown" command.

com_maxfps 71
m_pitch 0.04
Higher sensitivity
Higher fov

That's all you need to snipe faster and better.

Try it and you'll see, especially once you reach level 3 sniper.
by c0rnn
Sun Sep 09, 2018 6:04 pm
Forum: [!!!]Hirntot, 6 Maps - et.hirntot.org:27960 / 109.230.239.115:27960
Topic: Map list
Replies: 17
Views: 30793

Re: Map list

If the Allied spawntime is increased then the train speed should stay default. But yea, the spawntime increase is also a nice and simple idea. But I think it would make the map too easy for Axis then. Change the flag only or make the train faster and change the flag would be my choice - same adjustm...