Red Zones

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
Image
Forum rules
This is an international forum. PLEASE speak ENGLISH! If you have problems with english, please try to post in english and repeat the post in your motherlanguage.
c0rnn
[!!!]
Posts: 103
Joined: Sun Aug 19, 2018 9:44 am

Re: Red Zones

Post by c0rnn » Fri Mar 15, 2019 3:52 pm

Spawn areas are obvious red zones.

Harlekin
Posts: 124
Joined: Sun Aug 12, 2018 10:06 am

Re: Red Zones

Post by Harlekin » Sun Mar 17, 2019 7:36 am

We made the images for all the numties that dont get the spawnkill rule.

If the spawn can be captured it is a not protected area.
If the spawn can be permenanet captured it is a NO SPAWNKILL AREA.

I understand that after so many years player still dont get it, as it is not logical and needs thousends of words to explain the rule, some had to study the rule for a decade and still dont get it.

In the past i made theese command maps as i had time to do it. As no one knows how long we will keep the "new" maps it might not be worth to create theese images, just for all the superminds that dont get this mighty rule.

Attached 2 levelshots. If someone is intrested in this commandmaps for new maps that might come, take a look here and create them: viewtopic.php?f=4&t=165
Attachments
frostbite_cc.jpg
frostbite_cc.jpg (110.77 KiB) Viewed 49 times
pirates_cc.jpg
pirates_cc.jpg (122.97 KiB) Viewed 49 times

evirdrevo
Posts: 39
Joined: Wed Aug 29, 2018 6:10 pm

Re: Red Zones

Post by evirdrevo » Sun Mar 17, 2019 1:31 pm

I agree with Harlekin! :twisted: :twisted: :twisted:

Image

yeah i know, 1350x1080 resolution. Isn't it beautifull.

Harlekin
Posts: 124
Joined: Sun Aug 12, 2018 10:06 am

Re: Red Zones

Post by Harlekin » Sun Mar 17, 2019 8:43 pm

the spawnkill zone is wrong on caen2. needs to be fixed... Donate me few hours free time and i will fix much more.

Post Reply