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Re: com_maxfps

Posted: Tue Jan 15, 2019 12:45 pm
by a domestic cat
You're correct, I've tested it once more with b_fixedphysics 1 and b_fixedphysicsfps 125 (which is set on Hirntot, afaik) and didn't experience the same issue again.

Re: com_maxfps

Posted: Tue Jan 15, 2019 1:28 pm
by c0rnn
Glad to hear, enjoy a more modern ET now :)

Re: com_maxfps

Posted: Tue Jan 15, 2019 3:52 pm
by evirdrevo
Could you add a small line to the maplist announcement: this server allows fps up to 144 (166) fps.

Thank you!

Re: com_maxfps

Posted: Tue Jan 15, 2019 5:51 pm
by c0rnn
Good idea.

Re: com_maxfps

Posted: Sun Oct 20, 2019 10:32 am
by c0rnn
Should we increase maxfps to 200 instead or even 240?

Re: com_maxfps

Posted: Sun Oct 20, 2019 12:20 pm
by a domestic cat
FYI: 240 is automatically capped to 250.

Re: com_maxfps

Posted: Sun Oct 20, 2019 1:27 pm
by c0rnn
Ok. 200 fps is unlocked now to test.

Re: com_maxfps

Posted: Tue Oct 22, 2019 5:37 pm
by justyna.olesik
evirdrevo wrote:
Tue Jan 01, 2019 8:32 pm
Yes if you'd run a cheap non gaming mouse you'd get a minor reduction to the spread but take into account this cfg limit was put into place back when 90% of the people were playing 125hz mouse but today almost everyone uses 500hz or more if he has a gaming mouse.
What? A gaming mouse? I have bought the cheapest one I had found on the whole Internets.

Re: com_maxfps

Posted: Sun Apr 05, 2020 6:10 pm
by c0rnn
200 FPS makes sten and FG42 shoot faster, you shoot 3 bullets more with sten before it overheats with 200 FPS. Thinking of setting 125 max back.

Re: com_maxfps

Posted: Sun Apr 05, 2020 10:28 pm
by a domestic cat
c0rnn wrote:
Sun Apr 05, 2020 6:10 pm
125 max back
*144?