Red Zones

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
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c0rnn
[!!!]
Posts: 525
Joined: Sun Aug 19, 2018 9:44 am

Re: Red Zones

Post by c0rnn »

Spawn areas are obvious red zones.
Harlekin
Posts: 156
Joined: Sun Aug 12, 2018 10:06 am

Re: Red Zones

Post by Harlekin »

We made the images for all the numties that dont get the spawnkill rule.

If the spawn can be captured it is a not protected area.
If the spawn can be permenanet captured it is a NO SPAWNKILL AREA.

I understand that after so many years player still dont get it, as it is not logical and needs thousends of words to explain the rule, some had to study the rule for a decade and still dont get it.

In the past i made theese command maps as i had time to do it. As no one knows how long we will keep the "new" maps it might not be worth to create theese images, just for all the superminds that dont get this mighty rule.

Attached 2 levelshots. If someone is intrested in this commandmaps for new maps that might come, take a look here and create them: viewtopic.php?f=4&t=165
Attachments
frostbite_cc.jpg
frostbite_cc.jpg (110.77 KiB) Viewed 7988 times
pirates_cc.jpg
pirates_cc.jpg (122.97 KiB) Viewed 7988 times
evirdrevo
Posts: 132
Joined: Wed Aug 29, 2018 6:10 pm

Re: Red Zones

Post by evirdrevo »

I agree with Harlekin! :twisted: :twisted: :twisted:

Image

yeah i know, 1350x1080 resolution. Isn't it beautifull.
Harlekin
Posts: 156
Joined: Sun Aug 12, 2018 10:06 am

Re: Red Zones

Post by Harlekin »

the spawnkill zone is wrong on caen2. needs to be fixed... Donate me few hours free time and i will fix much more.
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