6 maps ( Mapool )

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
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c0rnn
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Posts: 422
Joined: Sun Aug 19, 2018 9:44 am

Re: 6 maps ( Mapool )

Post by c0rnn »

Works now (!votemap).
uzaker
Posts: 27
Joined: Tue Jul 16, 2019 8:53 pm

Re: 6 maps ( Mapool )

Post by uzaker »

c0rnn wrote:
Fri Aug 09, 2019 8:56 pm
Works now (!votemap).
awesome. so.. what my options now? how it works? what do I need to do? :|
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Monty on the Run
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Location: The Outer Reaches of your Mind

Re: 6 maps ( Mapool )

Post by Monty on the Run »

c0rnn wrote:
Sun Aug 04, 2019 6:41 pm
Take a look through the threads in this forum, we already had similar tooic/topics. Default maps stay because we admins decided. End of discussion.
Monty thinks it would be worth exploring making Hirntot a 10-map server (like it once was in the past). Main reason being: HW is disabled on Hirnlos. So if you like HW and you like custom maps then your only option at the moment is to hope that the 7th map on Hirntot is a good one. Monty can't be the only one who finds this dilemma wexing. What have you got to lose?
FudgeBalls
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Joined: Mon Nov 11, 2019 8:26 am
Location: England

Re: 6 maps ( Mapool )

Post by FudgeBalls »

It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.
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Monty on the Run
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Re: 6 maps ( Mapool )

Post by Monty on the Run »

FudgeBalls wrote:
Thu Feb 20, 2020 6:36 pm
It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.
Great minds think alike :) The idea of a 10-map campaign is mouth-watering. If admins had any guts they'd put this up for a poll.
c0rnn
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Joined: Sun Aug 19, 2018 9:44 am

Re: 6 maps ( Mapool )

Post by c0rnn »

You can vote about this now by typing !vote on the server.
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Mezeskalacs
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Joined: Fri Nov 22, 2019 6:54 pm

Re: 6 maps ( Mapool )

Post by Mezeskalacs »

FudgeBalls wrote:
Thu Feb 20, 2020 6:36 pm
It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.
I support this suggestion as well, would definitely worth a try.
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