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Re: 6 maps ( Mapool )

Posted: Fri Aug 09, 2019 8:56 pm
by c0rnn
Works now (!votemap).

Re: 6 maps ( Mapool )

Posted: Sun Aug 11, 2019 10:03 am
by uzaker
c0rnn wrote:
Fri Aug 09, 2019 8:56 pm
Works now (!votemap).
awesome. so.. what my options now? how it works? what do I need to do? :|

Re: 6 maps ( Mapool )

Posted: Thu Jan 09, 2020 4:40 pm
by Monty on the Run
c0rnn wrote:
Sun Aug 04, 2019 6:41 pm
Take a look through the threads in this forum, we already had similar tooic/topics. Default maps stay because we admins decided. End of discussion.
Monty thinks it would be worth exploring making Hirntot a 10-map server (like it once was in the past). Main reason being: HW is disabled on Hirnlos. So if you like HW and you like custom maps then your only option at the moment is to hope that the 7th map on Hirntot is a good one. Monty can't be the only one who finds this dilemma wexing. What have you got to lose?

Re: 6 maps ( Mapool )

Posted: Thu Feb 20, 2020 6:36 pm
by FudgeBalls
It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.

Re: 6 maps ( Mapool )

Posted: Fri Feb 21, 2020 12:13 am
by Monty on the Run
FudgeBalls wrote:
Thu Feb 20, 2020 6:36 pm
It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.
Great minds think alike :) The idea of a 10-map campaign is mouth-watering. If admins had any guts they'd put this up for a poll.

Re: 6 maps ( Mapool )

Posted: Fri Feb 21, 2020 12:53 pm
by c0rnn
You can vote about this now by typing !vote on the server.

Re: 6 maps ( Mapool )

Posted: Sat Feb 22, 2020 8:32 pm
by Mezeskalacs
FudgeBalls wrote:
Thu Feb 20, 2020 6:36 pm
It's taken me a few days to work through saying this outloud. But I agree with Monty: Keep the original 6 but have ~4 customs on rotation.
I support this suggestion as well, would definitely worth a try.