muchacho's ping fluctuating between 0 and 48

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
Image
[!!!]Hirntot Server Player Stats
Forum rules
This is an international forum. PLEASE speak ENGLISH! If you have problems with english, please try to post in english and repeat the post in your motherlanguage.
c0rnn
[!!!]
Posts: 525
Joined: Sun Aug 19, 2018 9:44 am

Re: muchacho's ping fluctuating between 0 and 48

Post by c0rnn »

hyperloop wrote:
Sat Apr 11, 2020 2:51 pm
Im not sure if this is an attempt to prove anything, cause it isn't. The fact remains, his ping fluctuates like crazy.
Has to do with his actual ping being very low, that's why overdrive can't replicate it.
evirdrevo
Posts: 132
Joined: Wed Aug 29, 2018 6:10 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by evirdrevo »

Demand him to post his latency!

_________________________________________________________________________________________________________
MEASURED INTERRUPT TO USER PROCESS LATENCIES
_________________________________________________________________________________________________________
The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event.

Highest measured interrupt to process latency (µs): 125.70
Average measured interrupt to process latency (µs): 3.081086

Highest measured interrupt to DPC latency (µs): 95.70
Average measured interrupt to DPC latency (µs): 0.878475

_________________________________________________________________________________________________________
REPORTED ISRs
_________________________________________________________________________________________________________
Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal.

Highest ISR routine execution time (µs): 20.778756
Driver with highest ISR routine execution time: HDAudBus.sys - High Definition Audio Bus Driver, Microsoft Corporation

Highest reported total ISR routine time (%): 0.000924
Driver with highest ISR total time: HDAudBus.sys - High Definition Audio Bus Driver, Microsoft Corporation


I'm on windows 10 so no way I'm ever going to get as low as windows 7, but i'm curious nevertheless :D
Last edited by evirdrevo on Mon Apr 13, 2020 12:26 am, edited 2 times in total.
c0rnn
[!!!]
Posts: 525
Joined: Sun Aug 19, 2018 9:44 am

Re: muchacho's ping fluctuating between 0 and 48

Post by c0rnn »

evirdrevo wrote:
Fri Apr 10, 2020 4:04 pm
If he is using a 144hz monitor i'd rather set a custom resolution to 125hz
He has 240Hz with 120 FPS, he tried all possible combinations, both on Win10 and 7 and that's the only smooth one not giving stutter/tearing. PM him on discord if you've got any ideas.
evirdrevo
Posts: 132
Joined: Wed Aug 29, 2018 6:10 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by evirdrevo »

he got his input latency down to 15, I'm on windows 10 and having trouble getting it below 100, was about 175 before I started tweaking the shit out of my windows.
S3AL
Posts: 56
Joined: Thu Oct 17, 2019 1:41 am

Re: muchacho's ping fluctuating between 0 and 48

Post by S3AL »

c0rnn wrote:
Sun Apr 12, 2020 7:15 am
hyperloop wrote:
Sat Apr 11, 2020 2:51 pm
Im not sure if this is an attempt to prove anything, cause it isn't. The fact remains, his ping fluctuates like crazy.
Has to do with his actual ping being very low, that's why overdrive can't replicate it.
Its this. His ping is actually really low, and fps mods make it flactuate even lower. But hey, he's on 240hz, so 120fps lock sounds about right to me. The ping in ET is generally bullshit. There is a way to see your true ping in et - by setting snaps to 1, or timenudge, I forgot which one, but good luck with that since its a server locked command (to 20 or smth like that) pretty much everywhere (thus the 48 pings on everyone). His ping in reality is probably around 30ish, while the other majority got 70-150 (even though its displayed as 48). He's german if im not wrong, wheres the server at? Probably not far away from him. Generally it's quite easy to know if someone lags TO YOU - #1 they are visually warping, #2 delayed bullets, u're dropping dead behind walls and yep, if thats happening, they got advantage over you (whoever tries to convince me otherwise can go f*** themselves). I've experienced none of these with muchacho, but thats me, he aint lagging to ME and I bet he doesnt lag to everyone else either, hes on a good rig and I assume lives close to the server.

This topic sounds kinda of a 'he's using smth on purpose to lag' and no, hes not. He's equally good now as he was with 48 ping for years (well... i been on for 2-3 years, so dunno before that). Its pretty simple really, u spec someone and that will tell you everything... he is easily one of the most legit skillers there - great aim, great movement, unlike plenty of others who aim like shit and move like shit yet they get these paranormal hitregs or bullshit headshots for whichever reason (humanized aimbots, no knockbac or spread hax or smth X), cornn just banned one of those shitheads (chronic).

And Monty... muchacho lost plenty of 1vs1s, just not against you probably (did anyone ever lose a 1vs1 against you?). Man it'd be nice people would drop the muchacho whine once and for all and frankly drop the whine on all other skillers who've been playing there THE SAME for years. (keyword 'THE SAME'. If someone suddenly got a 30%-50% skillboost overnight, thats alarming of course).

PS - drevo played allies yesterday. Holy f***. Remember the date, april 11th. I'll be launching fireworks from now on
evirdrevo
Posts: 132
Joined: Wed Aug 29, 2018 6:10 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by evirdrevo »

unlike plenty of others who aim like shit and move like shit
I feel offended
a domestic cat
Posts: 63
Joined: Mon Nov 05, 2018 1:06 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by a domestic cat »

S3AL wrote:
Sun Apr 12, 2020 10:55 pm
snaps to 1, or timenudge
Time nudge determines delay of incoming packets being considered in the gamestate, sort of an artificial ping. It can be negative number as well, then everything will be predicted (well, more predicted). Without antilag, it might be useful.

Snaps of 1 would cause huge lag, more like a 10 would make a difference (default is like 20, or 40?). It's a number of snapshots server sends you every second and anyone setting it low will put himself in disadvantage.

What worked for me on a test server was changing cl_maxpackets to 10 or 20 - not really good for playing, but it reduced the ping number from 32 to 8 (which is just a few ms more than the mean ping).

Everything in the game is affected by framerate and 120 is not something the game was really designed for (short explanation is 1000/N, 8 = 125, 6 = 166, 4 = 250, 3 = 333, ...). I also believe server tick rate (50 ms) has something to do with this.

It's just a number and most of the time, it's wrong. You can estimate continent or planet of the player from it, but that's it.
S3AL
Posts: 56
Joined: Thu Oct 17, 2019 1:41 am

Re: muchacho's ping fluctuating between 0 and 48

Post by S3AL »

evirdrevo wrote:
Mon Apr 13, 2020 12:24 am
unlike plenty of others who aim like shit and move like shit
I feel offended
Dont be, you dont move like shit
muchacho
Posts: 1
Joined: Fri Aug 31, 2018 5:31 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by muchacho »

Hello,

well thought it was around 15 buut its quite lower :)
@drevo latency on W10 is around 30, but that was quite some work...
Main issue is still DWM, you cant just disable that shit on W10, this causes unstable latency, so went back to W7...switching between
W10 and W7 is around 20secs with an SSD sooo thats ok

I cant help you guys with the ping...but if you are interested in getting low latency then you can check out these links...

TweakGuide
https://drive.google.com/file/d/1WqK-8n ... sp=sharing

Most of the Tools Used in that Guide:
https://drive.google.com/drive/folders/ ... 4BJ8Jex_l1

Bios Optimization
https://www.overclock.net/forum/6-intel ... dware.html

USB Polling Precision
https://www.overclock.net/forum/375-mic ... ision.html

And if you would like to install W7 on newer specs, well i followed this, as i had problems getting my mouse and keyboard to work
https://www.overclock.net/forum/6-intel ... -hero.html

@Monty it should have been ShinChan :X
https://crayonshinchan.fandom.com/wiki/ ... character)
music was from Hans Zimmer - just some movie soundtrack

Happy tweaking
Attachments
Latencymon.png
Latencymon.png (79.98 KiB) Viewed 18859 times
evirdrevo
Posts: 132
Joined: Wed Aug 29, 2018 6:10 pm

Re: muchacho's ping fluctuating between 0 and 48

Post by evirdrevo »

What worked for me on a test server was changing cl_maxpackets to 10 or 20 - not really good for playing, but it reduced the ping number from 32 to 8 (which is just a few ms more than the mean ping).
The number in ET might change but your actual ping wont change. It is just of the way ET measures your ping which is highly inaccurate. You cannot, i repeat, you cannot lower your ping with software. There are some minor tweaks in the way windows handles your packets but in the end the difference is negligable in regards to the hardware infrastructure of your internet provider and the connections (hops) it uses. Timenudge is disabled on most servers these days. Snaps is set to 40 in default etconfig but the servers have always run 20 snaps so 50 ms is correct.
Dont be, you dont move like shit
Fuck off aim only trash :D
Post Reply