Re: muchacho's ping fluctuating between 0 and 48
Posted: Sun Apr 12, 2020 7:15 am
[!!!]Hirntot - Enemy Territory Community
https://hirntot.org/
He has 240Hz with 120 FPS, he tried all possible combinations, both on Win10 and 7 and that's the only smooth one not giving stutter/tearing. PM him on discord if you've got any ideas.
Its this. His ping is actually really low, and fps mods make it flactuate even lower. But hey, he's on 240hz, so 120fps lock sounds about right to me. The ping in ET is generally bullshit. There is a way to see your true ping in et - by setting snaps to 1, or timenudge, I forgot which one, but good luck with that since its a server locked command (to 20 or smth like that) pretty much everywhere (thus the 48 pings on everyone). His ping in reality is probably around 30ish, while the other majority got 70-150 (even though its displayed as 48). He's german if im not wrong, wheres the server at? Probably not far away from him. Generally it's quite easy to know if someone lags TO YOU - #1 they are visually warping, #2 delayed bullets, u're dropping dead behind walls and yep, if thats happening, they got advantage over you (whoever tries to convince me otherwise can go f*** themselves). I've experienced none of these with muchacho, but thats me, he aint lagging to ME and I bet he doesnt lag to everyone else either, hes on a good rig and I assume lives close to the server.
I feel offendedunlike plenty of others who aim like shit and move like shit
Time nudge determines delay of incoming packets being considered in the gamestate, sort of an artificial ping. It can be negative number as well, then everything will be predicted (well, more predicted). Without antilag, it might be useful.
The number in ET might change but your actual ping wont change. It is just of the way ET measures your ping which is highly inaccurate. You cannot, i repeat, you cannot lower your ping with software. There are some minor tweaks in the way windows handles your packets but in the end the difference is negligable in regards to the hardware infrastructure of your internet provider and the connections (hops) it uses. Timenudge is disabled on most servers these days. Snaps is set to 40 in default etconfig but the servers have always run 20 snaps so 50 ms is correct.What worked for me on a test server was changing cl_maxpackets to 10 or 20 - not really good for playing, but it reduced the ping number from 32 to 8 (which is just a few ms more than the mean ping).
Fuck off aim only trashDont be, you dont move like shit