Seawall Battery

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
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c0rnn
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Posts: 173
Joined: Sun Aug 19, 2018 9:44 am

Re: Seawall Battery

Post by c0rnn » Thu Apr 18, 2019 8:25 pm

We can disable landmines.

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Monty on the Run
Posts: 115
Joined: Tue Sep 25, 2018 3:41 pm
Location: The Outer Reaches of your Mind

Re: Seawall Battery

Post by Monty on the Run » Fri Apr 19, 2019 9:35 pm

c0rnn wrote:
Thu Apr 18, 2019 8:25 pm
We can disable landmines.
Bad idea. Engis need the XP from landmines, otherwise the other classes rake up XP while the engis are at a standstill. And how bored will the engis become when they realize they can't plant landmines? #moreconfusion

Battery is already heavily in allies' favour now (mainly because you've disabled lvl3 arty). Most of the time allies take the CP within the first 10 minutes. I see absolutely no reason to chop up this map even more.

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