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Excessive teamdamage

Posted: Tue Sep 25, 2018 9:45 pm
by Monty on the Run
Just got the dreaded 15 min kick for excessive teamdamage (artillery bonanza). Just wondering why I didn’t see a server message saying I’ve made too much damage and need to be careful. From what I recall you used to have this before and it saved me many a time.

Also, is teamdamage every damage to the team, or just the damage where teammates file a complaint? As of right now it looks like complaining have been turned off?

Re: Excessive teamdamage

Posted: Tue Sep 25, 2018 10:29 pm
by c0rnn
The warning system is a good idea, I updated my script: https://github.com/x0rnn/etpro/blob/mas ... gekick.lua Something similar could be enabled on Hirn.

It's total team damage.

Re: Excessive teamdamage

Posted: Wed Sep 26, 2018 2:37 am
by hyperloop
Please don't help the idiots more by adding a warning system for this. If you're not an idiot you will check ur team damage yourself during game. There are so many retarded TKers, and the only way to deal with them, is letting them tk you, at least when an admin is not around. I am just saying if we let these intentional TKers know they will get kicked, a lot of games will be ruined. For guys like monty who use ffe all the time, they can use /scores in game to control their unintentional tk more.

Re: Excessive teamdamage

Posted: Wed Sep 26, 2018 8:02 am
by c0rnn
Also a good point xD

Re: Excessive teamdamage

Posted: Fri Sep 28, 2018 5:53 pm
by grag
hyperloop wrote:
Wed Sep 26, 2018 2:37 am
There are so many retarded TKers, and the only way to deal with them, is letting them tk you, at least when an admin is not around. I am just saying if we let these intentional TKers know they will get kicked, a lot of games will be ruined.
agreed

Re: Excessive teamdamage

Posted: Sat Sep 29, 2018 8:25 am
by Harlekin
There is TK system. Try !tkindex We could set it more aggressiv to hit them harder... but keep in mind. a unlucky mortar/airstrike shot could be then enough to kick someone from the server.

Re: Excessive teamdamage

Posted: Sat Sep 29, 2018 9:22 am
by Monty on the Run
Harlekin wrote:
Sat Sep 29, 2018 8:25 am
There is TK system. Try !tkindex We could set it more aggressiv to hit them harder... but keep in mind. a unlucky mortar/airstrike shot could be then enough to kick someone from the server.
I already have a certain individual who I suspect is running into my artillery on purpose when we’re in the same team. A more aggressive !tkindex system would be welcomed like a lottery win by such dorks.