Railgun changes
Posted: Wed Sep 26, 2018 11:53 pm
First, remember you can use this pk3 to have the snow in Railgun removed and enjoy a green Railgun on Hirntot: viewtopic.php?f=20&p=150#p150
Next, we know Railgun isn't liked by most players, so we're trying to experiment with what we can do to improve it. You might have noticed the MG at Depot Yard has been removed and the flag put to its place. This change was made so the flag is easier to capture/recapture by the enemy team and make the game more fast-paced.
Some other changes that are possible to do are:
1. Make the train go 25% faster
2. Make the 1st or both trains only drivable by Axis (Allies can't drive it back)
3. Change Allied spawntime to 25
4. Enable 2 Allied spawn positions in the bunker near the oven when Axis have the Depot Yard (disabled when the 1st train is taken back to the North Crane (same as Axis Tower Spawn))
The position of the 2 Allied spawns:
The reasonings for the changes:
1. Making the train go faster will potentially end the map faster (isn't that what you want?)
2. Same
3. Since this is an Axis attack map, Axis should have a spawn advantage like Allies have in every other map
4. To prevent Axis players camping in the bunker instead of focusing on the objective (train)
P.S. Monty: setting the Axis Tower Spawn default is a part of the changes.
Next, we know Railgun isn't liked by most players, so we're trying to experiment with what we can do to improve it. You might have noticed the MG at Depot Yard has been removed and the flag put to its place. This change was made so the flag is easier to capture/recapture by the enemy team and make the game more fast-paced.
Some other changes that are possible to do are:
1. Make the train go 25% faster
2. Make the 1st or both trains only drivable by Axis (Allies can't drive it back)
3. Change Allied spawntime to 25
4. Enable 2 Allied spawn positions in the bunker near the oven when Axis have the Depot Yard (disabled when the 1st train is taken back to the North Crane (same as Axis Tower Spawn))
The position of the 2 Allied spawns:
The reasonings for the changes:
1. Making the train go faster will potentially end the map faster (isn't that what you want?)
2. Same
3. Since this is an Axis attack map, Axis should have a spawn advantage like Allies have in every other map
4. To prevent Axis players camping in the bunker instead of focusing on the objective (train)
P.S. Monty: setting the Axis Tower Spawn default is a part of the changes.