Q: How much skill points i get for what weapon?
A: Here is a list of all rated weapons sorted by classes. NoQuarter specific weapons marked with light blue.
All Classes
KNIFE 1,50 Knife
LUGER 1,00 Luger - Axis
COLT 1,00 Colt - Allies
AKIMBO_COLT 0,75 Akimbo Colt
AKIMBO_LUGER 0,75 Akimbo Luger
MP40 0,50 MP40
THOMPSON 0,50 Thompson
GRENADE_LAUNCHER 0,50 Nade Axis/Allies
KICKED 3,00 Shove (EtPro) Kick (NoQuarter)
BROWNING 0,25 Tank-mounted Browning
MG42 0,25 Tank-mounted MG42
MACHINEGUN 0,25 Crew-served mg
BACKSTAB 1,50 Knife Backstab
SHOVE 3,00 Shove
THROWKNIFE 2,00 Throwed Knife
FEAR 1,00 Self-kill in fight
GOOMBA 2,00 Super Mario
POISON 1,00 Poison Needle
Field Ops
AIRSTRIKE 0,25 AIRSTRIKE
ARTY 0,25 Arty
SMOKEGRENADE 1,50 Airstrikemarker
SHOTGUN 0,50 Shotgun
Covert Ops
SILENCED_COLT 1,00 Silenced Colt - Allies
SILENCER 1,00 Silenced Luger - Axis
AKIMBO_SILENCEDCOLT 0,75 Akimbo Silenced Colt
AKIMBO_SILENCEDLUGER 0,75 Akimbo Silenced Luger
FG42 0,50 FG42
FG42SCOPE 1,00 FG42 Scoped - (EtPro)
FG42_SCOPE 1,00 FG42 Scoped - (NoQuarter)
GARAND 0,75 M1 Garand - Covert Ops
GARAND_SCOPE 0,50 M1 Garand scoped
K43 0,75 K43 - Covert Ops
K43_SCOPE 0,50 K43 Scoped - Covert Ops
STEN 0,50 Sten
SATCHEL 1,50 Satchel
MP34 0,50 MP34
BAR 0,50 Bar
Engineer
KAR98 0,75 K43 Engineer
CARBINE 0,75 M1 Garand - Engineer
M7 0,25 Riflenade - Allies
GPG40 0,25 Riflenade - Axis
LANDMINE 1,00 Landmine
DYNAMITE 2,00 Dynamite
CRUSH_CONSTRUCTION 3,00 Construction Madness
SHOTGUN 0,50 Shotgun
Soldier
MOBILE_MG42 0,25 Mobile MG42 - Soldier
MORTAR 0,20 Mortar
FLAMETHROWER 0,25 Flamethrower
PANZERFAUST 0,25 Panzerfaust
BAZOOKA 0,25 Bazooka
VENOM 0,25 Venom
MOBILE_BROWNING 0,25 Mobile Browning
STG44 0,75 STG44
BAR 0,50 Bar
Q: How about the Headshot kills?
A: If the Mod (EtPro/NoQuarter) write it into the log that it was a headshot kill you get 0.25 points more as for the normal kill with that weapon.
Q: How are actions like planting/defusing dynamite rated?
A: See the list bellow.
Engineer
Dynamites Planted 2,00
Dynamites Diffused 3,00
Repair 1,00
Field Ops
Ammo Given 0,25
Ammo Taken 0,00
Medic
Health Given 0,25
Health Taken 0,00
Revives Given 0,75
Revives Received 0,00
Suicide/selfkill deducts 0,50 points.
VSP stats weapon rating
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Re: VSP stats weapon rating
Updated values:
Edit: unfortunately VSP only works with kills, health & ammo packs for example don't add to skill at all...
Code: Select all
$skillset['weapon_factor']['MACHINEGUN']=0.25;
$skillset['weapon_factor']['KNIFE']=1.50;
$skillset['weapon_factor']['LUGER']=1.0;
$skillset['weapon_factor']['COLT']=1.0;
$skillset['weapon_factor']['MP40']=0.50;
$skillset['weapon_factor']['THOMPSON']=0.50;
$skillset['weapon_factor']['STEN']=0.50;
$skillset['weapon_factor']['FLAMETHROWER']=0.25;
$skillset['weapon_factor']['MORTAR']=0.25;
$skillset['weapon_factor']['GRENADE']=2.0;
$skillset['weapon_factor']['ARTILLERY']=1.25;
$skillset['weapon_factor']['BROWNING']=0.25;
$skillset['weapon_factor']['MG42']=0.25;
$skillset['weapon_factor']['SILENCER']=1.0;
$skillset['weapon_factor']['FG42']=0.50;
$skillset['weapon_factor']['FG42SCOPE']=1.00;
$skillset['weapon_factor']['PANZERFAUST']=0.25;
$skillset['weapon_factor']['GRENADE_LAUNCHER']=0.50;
$skillset['weapon_factor']['DYNAMITE']=2.0;
$skillset['weapon_factor']['AIRSTRIKE']=0.25;
$skillset['weapon_factor']['ARTY']=0.25;
$skillset['weapon_factor']['CARBINE']=0.75;
$skillset['weapon_factor']['KAR98']=0.75;
$skillset['weapon_factor']['GPG40']=0.25;
$skillset['weapon_factor']['M7']=0.25;
$skillset['weapon_factor']['LANDMINE']=1.00;
$skillset['weapon_factor']['SATCHEL']=1.50;
$skillset['weapon_factor']['MOBILE_MG42']=0.25;
$skillset['weapon_factor']['SILENCED_COLT']=1.0;
$skillset['weapon_factor']['GARAND']=0.75;
$skillset['weapon_factor']['GARAND_SCOPE']=0.50;
$skillset['weapon_factor']['K43']=0.75;
$skillset['weapon_factor']['K43_SCOPE']=0.50;
$skillset['weapon_factor']['AKIMBO_COLT']=0.75;
$skillset['weapon_factor']['AKIMBO_LUGER']=0.75;
$skillset['weapon_factor']['AKIMBO_SILENCEDCOLT']=0.75;
$skillset['weapon_factor']['AKIMBO_SILENCEDLUGER']=0.75;
$skillset['weapon_factor']['SMOKEGRENADE']=1.5;
$skillset['weapon_factor']['SHOVE']=1.50;
$skillset['weapon_factor']['BACKSTAB']=3.00;
$skillset['weapon_factor']['CRUSH_CONSTRUCTION']=3.00;
// event skill is just added to the player's current skill
$skillset['event']['Role_Action|Ammo_given']=0.25;
$skillset['event']['Role_Action|Health_given']=0.28;
$skillset['event']['Role_Action|Dynamites_planted']=2.0;
$skillset['event']['Role_Action|Dynamites_diffused']=3.0;
$skillset['event']['Role_Action|Repair']=1.0;
$skillset['event']['Role_Action|Revives_given']=0.75;
//headshot skill
$skillset['weapon_factor']['accuracy|KAR98_lochead']=1.0;
$skillset['weapon_factor']['accuracy|THOMPSON_lochead']=0.75;
$skillset['weapon_factor']['accuracy|MP40_lochead']=0.75;
$skillset['weapon_factor']['accuracy|FG42_lochead']=0.75;
$skillset['weapon_factor']['accuracy|CARBINE_lochead']=1.0;
$skillset['weapon_factor']['accuracy|GARAND_lochead']=1.0;
$skillset['weapon_factor']['accuracy|LUGER_lochead']=1.25;
$skillset['weapon_factor']['accuracy|COLT_lochead']=1.25;
$skillset['weapon_factor']['accuracy|STEN_lochead']=0.75;
$skillset['weapon_factor']['accuracy|MOBILE_MG42_lochead']=0.50;
$skillset['weapon_factor']['accuracy|FLAMETHROWER_lochead']=0.50;
$skillset['weapon_factor']['accuracy|KNIFE_lochead']=1.75;
$skillset['weapon_factor']['accuracy|GRENADE_LAUNCHER_lochead']=0.75;
$skillset['weapon_factor']['accuracy|BROWNING_lochead']=0.50;
$skillset['weapon_factor']['accuracy|MACHINEGUN_lochead']=0.50;
$skillset['weapon_factor']['accuracy|K43_lochead']=1.0;
Re: VSP stats weapon rating
This is the formula used to calculate the skill, by S3AL:
Code: Select all
REALISTIC FORMULA WHICH TAKES INTO ACCOUNT SKILL DIFFERENCE.
$killer_to_victim_skill_difference_no = $victimSkill / $killerSkill;
$KillerSkill += $weaponFactor * $killer_to_victim_skill_difference_no;
$VictimSkill-=$KillerSkill;
// SCENARIO 1 EXAMPLE (killer skill higher than victim)
MP40/Thompson
KILLER skill = 1500
VICTIM skill = 1200
$killer_to_victim_skill_difference_no= 0.8;
killerSkill += 0.5 * 0.8 = 0.4;
victimSkill -= 0.4;
Killer gains 0.4, victim loses 0.4
EXPLAINATION: IF KILLER SKILL IS HIGHER THAN VICTIM, KILLER(higher skill) WILL GAIN LESS POINTS AND VICTIM(lower skill) WILL LOSE LESS POINTS COMPARING TO IF KILLER SKILL WAS LOWER THAN VICTIMS.
-------------------------
// SCENARIO 2 EXAMPLE (killer skill lower than victim)
MP40/Thompson
KILLER skill = 1200
VICTIM skill = 1500
$killer_to_victim_skill_difference_no= 1.25;
killerSkill += 0.5 * 1.25 = 0.625;
victimSkill -= 0.625;
Killer gains 0.625, victim loses 0.625
EXPLAINATION: IF KILLER SKILL IS LOWER THAN VICTIM, KILLER(lower skill) WILL GAIN MORE POINTS AND VICTIM(higher skill) WILL LOSE MORE POINTS COMPARING TO IF KILLER SKILL WAS HIGHER THAN VICTIMS.
Re: VSP stats weapon rating
Grenade and artillery changed from 2.0 and 1.25:
Edit: grenade changed to 1.0.
Code: Select all
$skillset['weapon_factor']['GRENADE']=1.25;
$skillset['weapon_factor']['ARTILLERY']=0.25;