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How to hear all the fun sounds

Posted: Sat Aug 25, 2018 8:43 pm
by benny
Download this file ==> https://download.hirntot.org/etmain/z_ht_funsound.pk3 and put it in your etmain/-directory. You'll be able to hear all the fun sounds after a reconnect. Enjoy!

Re: How to hear all the fun sounds

Posted: Wed Sep 15, 2021 1:28 pm
by c0rnn
All the fun sounds:
moo = playsound sound/fun/pet_cow-moo.wav
road = playsound sound/fun/misc_rrtong.wav
lamb = playsound sound/fun/pet_lamm.wav
mule = playsound sound/fun/pet_mule.wav
wolf = playsound sound/fun/pet_wolf.wav
owl = playsound sound/fun/pet_owl.wav
frog = playsound sound/fun/pet_frog.wav
horse = playsound sound/fun/pet_horse.wav
lion = playsound sound/fun/pet_lion.wav
fly = playsound sound/fun/pet_fly.wav
moo2 = playsound sound/fun/pet_cow-tipped.wav
chicken = playsound sound/fun/pet_chicken.wav
elephant = playsound sound/fun/pet_elephant.wav
chimp = playsound sound/fun/pet_chimp.wav
tarzan = playsound sound/fun/pet_tarzan.wav
lol = qsay "^7<COLOR_PLAYER>^3: Hahahaha!"; playsound sound/fun/misc_laugh.wav
lol2 = qsay "^7<COLOR_PLAYER>^3: Hahaha"; playsound sound/fun/pb_laugh.wav
lol3 = qsay "^7<COLOR_PLAYER>^3: Uhhahahahha!"; playsound sound/fun/misc_lol.wav
lol4 = qsay "^7<COLOR_PLAYER>^3: Hahahahaha!"; playsound sound/fun/misc_alf_laugh.wav
lol5 = qsay "^7<COLOR_PLAYER>^3: Gigglez"; playsound sound/fun/misc_woodylaugh.wav
donald = qsay "^7<COLOR_PLAYER>^3: Hahahahaha!"; playsound sound/fun/misc_donald_laughing.wav
rofl = qsay "^7<COLOR_PLAYER>^3 laughs dirty!"; playsound sound/fun/misc_rofl.wav
hi = qsay "^7<COLOR_PLAYER>^3: Hey kids! Ha ha ho ho ho!"; playsound sound/fun/hmr_krusty8.wav
bye = qsay "^7<COLOR_PLAYER>^3: Kiss my curvy butt ^1GOOD BYE!"; playsound sound/fun/hmr_curvy.wav
hi2 = qsay "^7<COLOR_PLAYER>^3: Helloo? Mwuhahahaha"; playsound sound/fun/hmr_helaugh.wav
hi3 = qsay "^7<COLOR_PLAYER>^3: Hi everybody!"; playsound sound/fun/hmr_hi-every.wav
welcome = qsay "^7<COLOR_PLAYER>^3: ^3Hi ^7<PART2CNAME> ^3join ^3the ^3party. Buuuurp! "; playsound sound/fun/hmr_joinparty.wav
greet = qsay "^7<COLOR_PLAYER>^3: Yoohoo ^7<PART2CNAME>^3, buuuurp"; playsound sound/fun/hmr_yoohoo.wav
morning = qsay "^7<COLOR_PLAYER>^3: Gooood morning Vietnam!"; playsound sound/fun/misc_morning.wav
tnt = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_tnt.wav
aha = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_aha.wav
deng = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_deng.wav
fire = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_abfire.wav
standstill = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_acdc.wav
badboys = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_badboys.wav
beatit = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_beat_it.wav
bonanza = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_bonanza.wav
damda = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_damdada.wav
danger = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_danger.wav
friendly = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_friendly.wav
getdown = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_get_down.wav
happy = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_happy.wav
hill = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_hill.wav
hitby = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_hitby.wav
horny = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_horny.wav
feel = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_ifeelgood.wav
jump = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_jump.wav
mana = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_manamana.wav
move = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_move.wav
myway = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_myway.wav
rama = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_ramalam.wav
burns = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_ringoffire.wav
rock = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_rockyou.wav
shaba = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_shaba.wav
volare = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_volare.wav
head = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_head.wav
theone = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_theone.wav
freak = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_freak.wav
mary = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_mary.wav
slayer = qsay "^7<COLOR_PLAYER> ^3dances."; playsound sound/fun/musik_slayer.wav
fixit = qsay "^7<COLOR_PLAYER>^3: Haha. Call me mister Fixit!"; playsound sound/fun/lowang_fixit.wav
allday = qsay "^7<COLOR_PLAYER>^3: I could do this all day!"; playsound sound/fun/duke_allday.wav
wahoo = qsay "^7<COLOR_PLAYER>^3: Wahoo!"; playsound sound/fun/hmr_wahoo!.wav
cool = qsay "^7<COLOR_PLAYER>^3: Coooool!"; playsound sound/fun/hmr_cool.wav
wicked = qsay "^7<COLOR_PLAYER>^3: That was totally wicked!"; playsound sound/fun/misc_totallywicked.wav
smart = qsay "^7<COLOR_PLAYER>^3: I am s-smart! I am s-smart! S-M-R-T, I mean S-M-A-R-T..."; playsound sound/fun/hmr_smart.wav
wow = qsay "^7<COLOR_PLAYER>^3: WOW hohoho ho WOW all i can say is WOW"; playsound sound/fun/misc_wow.wav
amaze = qsay "^7<COLOR_PLAYER>^3: Sometimes i even amaze my self!"; playsound sound/fun/duke_amaze.wav
yaba = qsay "^7<COLOR_PLAYER>^3: Yabadabadoo!"; playsound sound/fun/misc_flint_yabadabadoo.wav
good = qsay "^7<COLOR_PLAYER>^3: Damn i'm good!"; playsound sound/fun/duke_damnimgood.wav
yeah = qsay "^7<COLOR_PLAYER>^3: Yeah baby! YEAHHH!"; playsound sound/fun/misc_yeahbaby.wav
killyou = qsay "^7<COLOR_PLAYER>^3: I kill you ^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/lowang_killyou.wav
never = qsay "^7<COLOR_PLAYER>^3: I have only five words for you...^7<PLAYER_LAST_KILLER_CNAME>^3: From my cold, dead hands!"; playsound sound/fun/misc_heston.wav
select = qsay "^7<COLOR_PLAYER>^3: Please select mode of death ^7<PLAYER_LAST_KILLER_CNAME>^3. Quick and painless or slow and horrible?"; playsound sound/fun/misc_select.wav
die3 = qsay "^7<COLOR_PLAYER>^3: You're gonna die for that ^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/duke_die.wav
end = qsay "^7<COLOR_PLAYER>^3: There is only 2 ways this can end. And in both of them You die ^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/duke_2ways.wav
come = qsay "^7<COLOR_PLAYER>^3: I come for you soon ^7<PLAYER_LAST_KILLER_CNAME>!"; playsound sound/fun/lowang_comesoon.wav
asskick = qsay "^7<COLOR_PLAYER>^3: Hey, ^7<PLAYER_LAST_KILLER_CNAME>^3, you look like ya need an asskick!"; playsound sound/fun/lowang_asskick.wav
stayback = qsay "^7<COLOR_PLAYER>^3: Stay back, I got a chainsaw ^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/hmr_chainsaw.wav
silence = qsay "^7<COLOR_PLAYER>^3: Silence, i kill you ^7^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/misc_silence.wav
payback = qsay "^7<COLOR_PLAYER>^3: Hmhmhmm it's payback time!"; playsound sound/fun/misc_payback.wav
doh = qsay "^7<COLOR_PLAYER>^3: D'oH!"; playsound sound/fun/hmr_doh.wav
aah = qsay "^7<COLOR_PLAYER>^3: runs."; playsound sound/fun/misc_aagh.wav
tk = qsay "^7<COLOR_PLAYER>^3: Dummkopf! We're on ze same side, ^7<PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/fun/misc_friendly.wav
camp = qsay "^7<COLOR_PLAYER>^3: Why u don't make me some marshmallows while you're camping ^7<PLAYER_LAST_KILLER_CNAME>^3?!"; playsound sound/fun/misc_marshmallows.wav
tent = qsay "^7<COLOR_PLAYER>^3: ^7<PLAYER_LAST_KILLER_CNAME>^3, why don't u just set up a tent while you're camping?"; playsound sound/fun/misc_tent.wav
crap = qsay "^7<COLOR_PLAYER>^3: Awww, crap!"; playsound sound/fun/hmr_awwcrap.wav
damnit = qsay "^7<COLOR_PLAYER>^3 curses."; playsound sound/fun/hmr_damn-it.wav
doh2 = qsay "^7<COLOR_PLAYER>^3: D'oH-nuts!"; playsound sound/fun/hmr_dohnuts.wav
doh3 = qsay "^7<COLOR_PLAYER>^3: Doh...ome!"; playsound sound/fun/hmr_doh3.wav
wth = qsay "^7<COLOR_PLAYER>^3: What the hell"; playsound sound/fun/hmr_whatwsth.wav
omg = qsay "^7<COLOR_PLAYER>^3: Oh My GOD!"; playsound sound/fun/hmr_omg.wav
narf = qsay "^7<COLOR_PLAYER>^3: Narf!"; playsound sound/fun/pb_narf.wav
watami = qsay "^7<COLOR_PLAYER>^3: Narf! What am i doing here??? Naaaarf!"; playsound sound/fun/pb_watami.wav
medic = qsay "^7<COLOR_PLAYER>^3: Medic for the love of god. Medic!!"; playsound sound/fun/misc_medic.wav
fucked = qsay "^7<COLOR_PLAYER>^3: Now we are fucked!"; playsound sound/fun/misc_fucked.wav
gameover = qsay "^7<COLOR_PLAYER>^3: Thats it man. Game over man. It's game over!"; playsound sound/fun/misc_gameover.wav
wesuck = qsay "^7<COLOR_PLAYER>^3: Oh no, we suck again!"; playsound sound/fun/misc_suck.wav
tk2 = qsay "^7<COLOR_PLAYER>^3: Hey ^7<PLAYER_LAST_KILLER_CNAME>^3, watch what you're shooting!"; playsound sound/fun/misc_friendly2.wav
believe = qsay "^7<COLOR_PLAYER>^3: I can't believe it! I just don't believe!"; playsound sound/fun/misc_icantbelieveit.wav
scream = qsay "^7<COLOR_PLAYER>^3: Ahhhh!"; playsound sound/fun/hmr_scream.wav
zefix = qsay "^7<COLOR_PLAYER>^3: Zefix Halleluja!"; playsound sound/fun/misc_zefix.wav
scheisse = qsay "^7<COLOR_PLAYER>^3: scheisse scheisse SCHEISSE!"; playsound sound/fun/misc_scheisse.wav
wtf = qsay "^7<COLOR_PLAYER>^3: What the f*ck?"; playsound sound/fun/misc_wtf.wav
waiting = qsay "^7<COLOR_PLAYER>^3: ^3What are you waiting for ^7<PLAYER_LAST_VICTIM_CNAME>^3, Christmas?!"; playsound sound/fun/duke_waiting.wav
rip = qsay "^7<COLOR_PLAYER>^3: Rest In Pieces, ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/duke_pieces.wav
gun = qsay "^7<COLOR_PLAYER>^3: My gun's bigger than yours ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/duke_gun.wav
see = qsay "^7<COLOR_PLAYER>^3: Now you see me... now you're dead, ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/duke_see_dead.wav
relax = qsay "^7<COLOR_PLAYER>^3: Relax, you're dead ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/caleb_relax.wav
realgun = qsay "^7<COLOR_PLAYER>^3: I'm to lazy to use a real gun!"; playsound sound/fun/misc_realgun.wav
ownage = qsay "^7<COLOR_PLAYER>^3: Ownage!"; playsound sound/fun/misc_ownage.wav
sayhello = qsay "^7<COLOR_PLAYER>^3: Say hello to my little friend, ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/duke_sayhello.wav
futile = qsay "^7<COLOR_PLAYER>^3: Resistance is futile ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/misc_futile.wav
die = qsay "^7<COLOR_PLAYER>^3: It is good day to die, ^7<PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/fun/lowang_die.wav
incoming = qsay "^7<COLOR_PLAYER>^3: Incoming!"; playsound sound\fun\misc_incoming.wav
burp = qsay "^7<COLOR_PLAYER>^3: Buuuurp!"; playsound sound/fun/hmr_burp.wav
getit = qsay "^7<COLOR_PLAYER>^3: Good, i'd like to get in, get on with it, get it over with and get out, get it? - Got it! - Good!"; playsound sound/fun/misc_getitgotitgood.wav
scary = qsay "^7<COLOR_PLAYER>^3: This is getting scary!"; playsound sound/fun/misc_gettingscary.wav
lag = qsay "^7<COLOR_PLAYER>^3: I'm lagging!"; playsound sound/fun/misc_iamlaggin.wav
panic = qsay "^7<COLOR_PLAYER>^3: Don't anyone panic!"; playsound sound/fun/misc_dontpanic.wav
do = qsay "^7<COLOR_PLAYER>^3: Do something ^7<PART2CNAME>^3!"; playsound sound/fun/misc_dosomething.wav
stand = qsay "^7<COLOR_PLAYER>^3: Don't just stand there! Pick up that gun and shoot it!"; playsound sound/fun/misc_standthere.wav
nuts = qsay "^7<COLOR_PLAYER>^3: You're all nuts!"; playsound sound/fun/hmr_all_nuts.wav
fear = qsay "^7<COLOR_PLAYER>^3: A ninja knows no fear!"; playsound sound/fun/lowang_aninja.wav
mine = qsay "^7<COLOR_PLAYER>^3: Mine!"; playsound sound/fun/pb_mine.wav
nacho = qsay "^7<COLOR_PLAYER>^3: Nacho Nacho Man, I want to be a Nacho man!"; playsound sound/fun/hmr_nachoman.wav
crazy = qsay "^7<COLOR_PLAYER>^3: This is crazy... but then, so am i..."; playsound sound/fun/caleb_crazy.wav
shakeit = qsay "^7<COLOR_PLAYER>^3: Shake it baby!"; playsound sound/fun/duke_shakeit.wav
dead = qsay "^7<COLOR_PLAYER>^3: Everybody dead... i like that!"; playsound sound/fun/lowang_dead.wav
babes = qsay "^7<COLOR_PLAYER>^3: So many babes... so little time!"; playsound sound/fun/duke_babes.wav
die2 = qsay "^7<COLOR_PLAYER>^3: Dying times here!"; playsound sound/fun/lowang_dyingtime.wav
mess = qsay "^7<COLOR_PLAYER>^3: Hehe... what a mess!"; playsound sound/fun/duke_mess.wav
natural = qsay "^7<COLOR_PLAYER>^3: It is natural to die"; playsound sound/fun/lowang_naturaldie.wav
bored = qsay "^7<COLOR_PLAYER>^3: Let's go... let's go... i'm bored... let's go!"; playsound sound/fun/misc_bored.wav
pain = qsay "^7<COLOR_PLAYER>^3: No pain, no gain. Ha ha!"; playsound sound/fun/lowang_pain.wav
faster = qsay "^7<COLOR_PLAYER>^3: Come on faster! I am almost ready!"; playsound sound/fun/misc_faster.wav
failure = qsay "^7<COLOR_PLAYER>^3: Failure is not an option!"; playsound sound/fun/misc_failureoption.wav
life = qsay "^7<COLOR_PLAYER>^3: Life's not fair is it?"; playsound sound/fun/misc_lifesnotfair.wav
missed = qsay "^7<COLOR_PLAYER>^3: HA! You missed <PART2CNAME>^3! "; playsound sound/fun/misc_you-missed.wav
boring = qsay "^7<COLOR_PLAYER>^3: Booring!"; playsound sound/fun/hmr_boring.wav
weak = qsay "^7<COLOR_PLAYER>^3: Pain is for the weak!"; playsound sound/fun/lowang_weak.wav
ppl = qsay "^7<COLOR_PLAYER>^3: I see dead people!"; playsound sound/fun/duke_ppl.wav
kickass = qsay "^7<COLOR_PLAYER>^3: I do the ass kicking around here!"; playsound sound/fun/misc_kickass.wav
practice = qsay "^7<COLOR_PLAYER>^3: Ahhh, target practice." ; playsound sound/fun/misc_target.wav
problem = qsay "^7<COLOR_PLAYER>^3: Houston we got a problem!"; playsound sound/fun/misc_houstonproblem.wav
button = qsay "^7<COLOR_PLAYER>^3: Oh no! I pressed the wrong button again!"; playsound sound/fun/misc_wrongbtn.wav
lord = qsay "^7<COLOR_PLAYER>^3: Oh lord, bless this thy hand grenade, that with it thou may be able to blow thy enemies to tiny bits in thy mercy!"; playsound sound/fun/misc_lord.wav
beer = qsay "Homer^3: Hmmm... beeeer!"; playsound sound/fun/hmr_mmbeer.wav
internet = qsay "^7<COLOR_PLAYER>^3: Uhh, they have the internet on computers now!"; playsound sound/fun/hmr_internet.wav
spiderpig = qsay "^7<COLOR_PLAYER>^3: Spider Pig, Spider Pig, does whatever a Spider Pig does. Can he swing from a web? No, he can't, he's a pig. Look out, he is a Spider Pig"; playsound sound/fun/hmr_spiderpig.wav
batcountry = qsay "^7<COLOR_PLAYER>^3: Wait! We can't stop here! ...this is bat country..."; playsound sound/fun/misc_batcountry.wav
bpain = qsay "^7<COLOR_PLAYER>^3: No, no... beer bring pain!"; playsound sound/fun/hmr_beerpain.wav
duff = qsay "Homer^3: Free Duff! ^1VIVA LIFE!"; playsound sound/fun/hmr_freeduff.wav
inv = qsay "Homer^3: I am invincible, invincible. You're ... Owww!"; playsound sound/fun/hmr_invince.wav
theword = qsay "^7<COLOR_PLAYER>^3: It was my understanding that everyone had heard..."; playsound sound/fun/misc_theword.wav
suck = qsay "Homer^3: Yeah, Mo. That team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked"; playsound sound/fun/hmr_suck.wav
bla = qsay "^7<COLOR_PLAYER>^3: Bla bla blabla bla bla bla bla"; playsound sound/fun/misc_bla.wav
boobies = qsay "^7<COLOR_PLAYER>^3: Boobies!"; playsound sound/fun/misc_boobies.wav
spam = qsay "^7<COLOR_PLAYER>^3: Oh it's spam spam spam spam spam spam spam Baby spam spam spam and spam!"; playsound sound/fun/misc_spam.wav
bleh = playsound sound/fun/hmr_bleh.wav
All the forced sounds everyone hears:
english = qsay "Please stick to English in the Main & Teamchat!"; playsound sound/fun/misc_english.wav
replace = qsay "^7<COLOR_PLAYER>^3: You can be replaced, ^7<PART2CNAME>^3, you know?"; playsound sound/fun/misc_replaced.wav
shutup = qsay "^7<COLOR_PLAYER>^3: Is it possible for you ^7<PART2CNAME>^3 to Shut The Fuck Up?"; playsound sound/fun/misc_shutup.wav
word = qsay "^7<COLOR_PLAYER>^3: One more word out of you ^7<PART2CNAME> ^3and you go. Is that clear?"; playsound sound/fun/misc_onemoreword.wav
interrupt = qsay "^7<COLOR_PLAYER>^3: We interrupt this program to annoy you and make things generally irritating!"; playsound sound/fun/misc_interrupt.wav
wrong = qsay "^7<COLOR_PLAYER>^3: ^7<PART2CNAME>^3 Wrong! Thank you for playing. Have a nice day. Next contestant please!"; playsound sound/fun/misc_buzz-wrong.wav
warning = qsay "^7<COLOR_PLAYER>^3: We've been quite patient with you ^7<PART2CNAME>^3 and so I suggest you return to your home or else we'll be forced to resort to violence!"; playsound sound/fun/misc_warning.wav
asshole = qsay "^7<COLOR_PLAYER>^3: Ladies and Gentlemen: The ASSHOLE has left the Building!"; playsound sound/fun/misc_asshole.wav
denied = qsay "^7<COLOR_PLAYER>^3: Denied!";playsound sound/misc/q3_denied.wav
headshot = qsay "^7<COLOR_PLAYER>^3: Headshot, <PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/misc/headshot.wav
pussy = qsay "^7<COLOR_PLAYER>^3: What a pussy, <PART2CNAME>^3!";playsound sound/misc/duke_whatapussy.wav
staynice = qsay "^7[^1!!!^7]OgniW^1@^7n: ^2Stay nice please!"; playsound sound/misc/benice.wav
corn = qsay "^7<COLOR_PLAYER>^3: Don't do it, c0rnn!"; playsound sound/misc/corn.wav
fatality = qsay "^7<COLOR_PLAYER>^3: ^1FATALITY!"; playsound sound/misc/fatality.wav
mario = playsound sound/misc/mario.wav
pacman = playsound sound/misc/pacman.wav
cat = playsound sound/misc/meow.wav
tiger = playsound sound/misc/tiger.wav
annoying = qsay "^7<COLOR_PLAYER>^3: Damn, that was annoying!"; playsound sound/misc/duke_annoying.wav
balls = qsay "^7<COLOR_PLAYER>^3: Balls of steel!"; playsound sound/misc/duke_ballsofsteel.wav
bigguns = qsay "^7<COLOR_PLAYER>^3: I like big guns, and I cannot lie!"; playsound sound/misc/duke_bigguns.wav
blowit = qsay "^7<COLOR_PLAYER>^3: Blow it out your ass!"; playsound sound/misc/duke_blowit.wav
getsome = qsay "^7<COLOR_PLAYER>^3: Come get some, <PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/misc/duke_comegetsome.wav
outtahere = qsay "^7<COLOR_PLAYER>^3: Get that crap outta here!"; playsound sound/misc/duke_crapouttahere.wav
damn = qsay "^7<COLOR_PLAYER>^3: Damn!"; playsound sound/misc/duke_damn.wav
gameover2 = qsay "^7<COLOR_PLAYER>^3: Game over!"; playsound sound/misc/duke_gameover.wav
hurt = qsay "^7<COLOR_PLAYER>^3: Ooh, that's gotta hurt, <PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/misc/duke_gottahurt.wav
kickyourass = qsay "^7<COLOR_PLAYER>^3: I'm gonna kick your ass, <PLAYER_LAST_KILLER_CNAME>^3!"; playsound sound/misc/duke_kickyourass.wav
yippee = qsay "^7<COLOR_PLAYER>^3: Yippee-ki-yay, motherfucker!"; playsound sound/misc/duke_motherfucker.wav
oneofyou = qsay "^7<COLOR_PLAYER>^3: What, there's only one of you, <PLAYER_LAST_VICTIM_CNAME>^3?"; playsound sound/misc/duke_oneofyou.wav
wastingtime = qsay "^7<COLOR_PLAYER>^3: Quit wasting my time!"; playsound sound/misc/duke_quitwasting.wav
talkintome = qsay "^7<COLOR_PLAYER>^3: You talkin' to me?"; playsound sound/misc/duke_talkintome.wav
yousuck = qsay "^7<COLOR_PLAYER>^3: You suck, <PLAYER_LAST_VICTIM_CNAME>^3!"; playsound sound/misc/duke_yousuck.wav
Also most sounds are level specific (mostly Donator level), so while you can hear them, you can't use the sound command itself if you're not that level or higher.

Re: How to hear all the fun sounds

Posted: Thu Oct 27, 2022 7:31 am
by c0rnn
Sounds by level:
1 = staynice

4 = english
monty python sounds:
bequiet, bleed, complaint, draw, flesh, giggle, goaway, hello, mygod, peasant, pleasenomore, repressed, stop, waste, what, women

7 = word, asshole, replace, shutup, cat

8 = interrupt, wrong, denied, headshot, warning, corn, fatality, mario, pacman, tiger, nein, huehue
duke nukem sounds:
allday, die3, good, pussy, annoying, balls, bigguns, blowit, getsome, outtahere, damn, gameover2, hurt, kickyourass, yippee, oneofyou, wastingtime, talkintome, yousuck

need z_ht_funsound.pk3:
1 = hi, bye, lol

2 = hi2, doh, moo, aha, tnt, deng, ilikeit
2 = aah, tk, problem, incoming, lord, road
2 = tent, camp, button, lol2, mess, killyou, beer, burp

3 = hi3, welcome, greet, doh2, moo2
3 = lion, mule, lamb, fly, wolf, owl, horse, frog
3 = fire, standstill, badboys, beatit
3 = bonanza, damda, danger, friendly, getdown
3 = happy, hill, hitby, horny, feel
3 = jump, mana, move, myway, rama
3 = burns, rock, shaba, volare, asskick, watami
3 = lol4, panic, do, failure, tk2
3 = fucked, gameover, lag, believe, lol3
3 = medic, ownage, payback, realgun, select
3 = stand, wesuck, wicked, mine, narf, relax
3 = end, gun, rip, see, waiting
3 = fear, come, fixit, natural, nuts, bpain, bleh
3 = duff, cool, damnit, omg, scream, wahoo, wth
3 = doh3, stayback, smart, spiderpig, internet
3 = lol5, crap, silence, never
3 = bored, donald, faster, batcountry
3 = getit, scary, pain
3 = nacho, zefix, wow, morning, chicken

7 = missed, crazy, amaze, shakeit, dead, boring, sayhello, scheisse, yaba, chimp, elephant, life

8 = theone, head, bla, futile, rofl, practice, freak, theword, tarzan, wtf, yeah, babes, ppl, weak, die, die2, suck, inv, boobies, mary, slayer, spam, kickass
Also these commands will list all sounds:

Code: Select all

!sounds1
!sounds2
!sounds3
!sounds4
!sounds5
!sounds6
!sounds7
!sounds8