13 v 12

Issues regarding [!!!]Hirntot, 6 Map Standard Gameserver
Image
[!!!]Hirntot Server Player Stats
Forum rules
This is an international forum. PLEASE speak ENGLISH! If you have problems with english, please try to post in english and repeat the post in your motherlanguage.
Post Reply
s0nic
Posts: 28
Joined: Sat Aug 25, 2018 2:53 pm

13 v 12

Post by s0nic »

Is there a way to modify the queue script to open up a slot for a player in queue when teams are 13v12?
Sometimes the person that joins on private slot adds a player to opposing team, sometimes doesn't. In this situation it's frustrating to be both in queue and on the team with 12 players. The easier solution would obviously be for admins that join as 25th player to automatically add a player as they're joining, but i think they should first be instructed to do so and actually agree on it, because right now it's rng.
retired
a domestic cat
Posts: 63
Joined: Mon Nov 05, 2018 1:06 pm

Re: 13 v 12

Post by a domestic cat »

Proposed solution (1 admin = +1 slot in opposite team automatically) was used in an initial version and didn't work well (too many players).
In this situation it's frustrating to be both in queue and on the team with 12 players.
What does this mean?

BTW, I don't think you can really tell a difference between 12vs13 and 12vs12 most of the time, as there's often someone afk and teams are like never equal in terms of skill.

EDIT: Misread the original text.
Liquid Sn.
[!!!]
Posts: 151
Joined: Mon Aug 27, 2018 7:47 pm

Re: 13 v 12

Post by Liquid Sn. »

It all depends on how balanced teams are. There are situations when admin joins weaker team as a 13th, so there is no need to balance it. There is also a situation when there are more admins in team, and if I add someone to opposing team then someone goes to my team from queue automatically and causes disproportion again. From 13v12 to 14v13 or 15v14 which makes the server overcrowded. Plus If i add manually someone to balance, when some person from this team disconnects it doesnt fill up again. I have to do it every time there is a disproportion. Then if teams are not good and second team really needs additional players i check who is first in queue and put him on the team.
The queue system works very well now. I wouldn't change a thing.
User avatar
sNossi
[!!!]
Posts: 76
Joined: Mon Aug 27, 2018 1:08 pm
Location: Poland

Re: 13 v 12

Post by sNossi »

Liquid Sn. wrote:
Mon Sep 09, 2019 2:59 pm
It all depends on how balanced teams are. There are situations when admin joins weaker team as a 13th, so there is no need to balance it. There is also a situation when there are more admins in team, and if I add someone to opposing team then someone goes to my team from queue automatically and causes disproportion again. From 13v12 to 14v13 or 15v14 which makes the server overcrowded. Plus If i add manually someone to balance, when some person from this team disconnects it doesnt fill up again. I have to do it every time there is a disproportion. Then if teams are not good and second team really needs additional players i check who is first in queue and put him on the team.
The queue system works very well now. I wouldn't change a thing.


Exactly Liquid Sn ! Let it stay as it is
Man really only has what is in him.
Monty on the Run
Posts: 240
Joined: Tue Sep 25, 2018 3:41 pm
Location: The Outer Reaches of your Mind

Re: 13 v 12

Post by Monty on the Run »

Post Reply