Landmine TB/TK Damage

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DoodleBug
Posts: 9
Joined: Fri Feb 21, 2020 9:22 am

Landmine TB/TK Damage

Post by DoodleBug »

Tssstttt.

Can the TB/TK limit for kick be reduced for landmine damage? I don't know if it's actually possible but too many times people step on them accidentally, or god forbid on purpose, and the eng on the team gets kicked or just can't use them anymore through fear of kick. I've never seen mines being used maliciously against teammates in anger so I doubt it'd be a problem.

While I'm complaining about mines: why do people self kill when they stand on two instead of just giving the eng the respect of catching them out? Is it better for their stats to self kill or do they do it to specifically hurt my feelings?

I'll go for a third: How'd people feel about increasing the amount of mines by a factor of say, 1.1x-1.2x? Sometimes one eng can use all of the available mines on one (often semi-pointless) area, and an additional mine or two might allow for other engs to plant them where they think it's important. I'm not talking a lot of mines here, 1.2x means 12 maximum per team when the server is full. I don't think there's a troubling amount at the present moment, you can hardly mine off an area of the map.
c0rnn
[!!!]
Posts: 525
Joined: Sun Aug 19, 2018 9:44 am

Re: Landmine TB/TK Damage

Post by c0rnn »

It can't be lowered for landmine damage specifically, no.

Think there is enough mines (10 per team max).
Knocker
Posts: 3
Joined: Tue Dec 17, 2019 8:56 am

Re: Landmine TB/TK Damage

Post by Knocker »

Exactly what you have said happens to me on a regular basis.
hyperloop
Posts: 92
Joined: Sat Aug 25, 2018 6:21 pm

Re: Landmine TB/TK Damage

Post by hyperloop »

c0rnn wrote:
Thu Mar 19, 2020 7:12 pm
Think there is enough mines.
v52
Liquid Sn.
[!!!]
Posts: 151
Joined: Mon Aug 27, 2018 7:47 pm

Re: Landmine TB/TK Damage

Post by Liquid Sn. »

Enough and could be less. Mines are so annoying...
OgniW@n
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Posts: 112
Joined: Mon Aug 20, 2018 2:01 pm

Re: Landmine TB/TK Damage

Post by OgniW@n »

Liquid Sn. wrote:
Thu Mar 19, 2020 11:00 pm
Enough and could be less. Mines are so annoying...
NACK. In somde mpas mines are a basic part for the defending side. F.e. fueldump, gold or oasis with 4vs4 or 6vs6. Just a few mines cant handle the ways to obj. St
hyperloop
Posts: 92
Joined: Sat Aug 25, 2018 6:21 pm

Re: Landmine TB/TK Damage

Post by hyperloop »

Liquid Sn. wrote:
Thu Mar 19, 2020 11:00 pm
Enough and could be less. Mines are so annoying...
Decrease medic HP and slow down regen. Medpacks are so annoying...
DoodleBug
Posts: 9
Joined: Fri Feb 21, 2020 9:22 am

Re: Landmine TB/TK Damage

Post by DoodleBug »

hyperloop wrote:
Fri Mar 20, 2020 10:54 am
Liquid Sn. wrote:
Thu Mar 19, 2020 11:00 pm
Enough and could be less. Mines are so annoying...
Decrease medic HP and slow down regen. Medpacks are so annoying...
I second that. I remember playing on a server ages ago that limited self-healing to half hp which worked quite well.
Monty on the Run
Posts: 240
Joined: Tue Sep 25, 2018 3:41 pm
Location: The Outer Reaches of your Mind

Re: Landmine TB/TK Damage

Post by Monty on the Run »

DoodleBug wrote:
Fri Mar 20, 2020 2:42 pm
hyperloop wrote:
Fri Mar 20, 2020 10:54 am
Liquid Sn. wrote:
Thu Mar 19, 2020 11:00 pm
Enough and could be less. Mines are so annoying...
Decrease medic HP and slow down regen. Medpacks are so annoying...
I second that. I remember playing on a server ages ago that limited self-healing to half hp which worked quite well.
ALL classes should have their chargetimes reduced now that server is full with 13 vs 13 and sometimes 14 vs 14 players every night. The fast chargetimes cause complete and utter spamfest on maps like Goldrush with its small narrow spawn exits.
hyperloop
Posts: 92
Joined: Sat Aug 25, 2018 6:21 pm

Re: Landmine TB/TK Damage

Post by hyperloop »

DoodleBug wrote:
Fri Mar 20, 2020 2:42 pm
hyperloop wrote:
Fri Mar 20, 2020 10:54 am
Liquid Sn. wrote:
Thu Mar 19, 2020 11:00 pm
Enough and could be less. Mines are so annoying...
Decrease medic HP and slow down regen. Medpacks are so annoying...
I second that. I remember playing on a server ages ago that limited self-healing to half hp which worked quite well.
Sorry Doodle, didn’t mean to cop your thread. I was actually being rhetorical to get a point across in regards to the server nerfing every class but medics. I do find the settings balanced atm, but to nerf eng class just because mines are annoying is not a valid reason.

Server settings are now in a really sweet spot, fair to all classes/teams/maps imo. Even to remove mortar entirely is pointless, most who bitch and moan about mortar are mindless zombies. Lets honor the game with all its original classes and weapons.
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